Welcome creator, we’re so excited you’ve chosen to join us. On this page you will find a combination of videos and documents to give you a grounding in Story City, what you can make and host on the platform, how to create the best interactive stories you can, and how to use the creator tools and test your stories.
We are so very grateful that you are here.
A Map to Your Resources
- Part 1: What is Story City?
- Part 2: What Types of Stories Can I Create?
- Part 3: How do I Create an Adventure?
- Chapter 5: The Basics of Creating an Adventure
- Chapter 6: Tips and Tricks for Selecting Your Locations and Testing Them
- Chapter 7: Crafting Your Beginnings, Your Choices, and Your Endings
- Chapter 8: Tips & Tricks for Mapping Your First Story
- Chapter 9: Crafting Story for Artists, Narrators and Musicians
- Chapter 10: Finding and Working with Collaborators
- Chapter 10b: Scaling Complex Projects
- Chapter 11: Tech Tips When Creating for Story City
- Chapter 12: Tips for the Adventurous Editor or Feedback Provider
- Part 4: How to Use the Creator Tools & Test My Story
- Part 5: Helpful Documents
It’s the Story City origin story y’all! Rather than wondering, ‘Isn’t this like xyz?’ Find out for certain in this here video! We talk choose your adventure books, QR codes, Geocaching and more.
How does this whole interactive stories app thing actually work? What are the basics of building an entertainment experience both fictional and non-fictional? Here we give an example of some of our more popular styles of stories – the pick your path, branching narratives.
We’re diving into the difference between interactivity and transmedia, and how to build compelling transmedia narratives. And because everyone loves examples, we’ve got some case studies of interactive projects from locative literature, to soundscapes, to interactive art. All from projects that DON’T use an app like Story City (but could, you know, if you’re feeling fancy).
It’s time for the brainstorming video! What are the plethora of possibilities with a platform like this?? How can you turn Games, Writing, Fiction, Walking Tours, Dance, Music, Films, Documentaries, Social Justice Rallies, Non-Profit Fundraisers, Food, Improv, or any other creative discipline you can imagine into an interactive story that brings you revenue, and brings cities to life for adventurers and users.
So how do you even build an interactive adventure? How does it differ from the stuff we make that people kind of just, you know, passively consume? Let’s talk about the components that build atmosphere, encourage interaction and choice, and the star of the show, location, location, location!
Video coming soon! Please see the document below for the basics of setting a map up. The full video will include how to check locations are far enough apart, and how to determine if a location will struggle to find GPS signal, so you get no problems with the technology.
Let’s talk craft! How to craft you beginnings, compelling hooks and story choices, and the age old question of endings. We delve in deep here about crafting branching narratives and choose your adventures, building for interaction, and creating a satisfying (or horrifying!) ending(s).
So you’ve decided you’re going to add in your interactivity via multiple choices and branching paths. How do you plan, write, and edit that noise? We got you Boo; both old school pen and paper suggestions, as well as your more modern tools like Twine and Scriviner.
Interactive adventures and tours require more than just some text and an image – the most immersive include working with narrators, sound designers, musicians and visual artists. Heck each of those types of creators can make their own stand alone experiences too! So this video tries to tackle how each creator type might contribute to a project OR create one of their own. We focus here mainly on musical, visual and narration based tips and tricks when creating interactive experiences.
Hey now, we know you guys are multi-talented, but may we suggest it’s more fun to create with friends and collaborators than alone in your garret? In this video we gives some tips, tricks and best practices for finding and working with other collaborators to make your adventures.
Oooh now we’re thinking big picture here, yes you can 100% build epic projects on Story City – we’ve had many people act as producers who use Story City as their tool to deliver a project. So you have an amazing idea, you’ve got the Story City creator tools, you’ve got these resources, you’ve got a dream.
Now it’s time to scale that project from grassroots to the main stream. How do you do it? Yes you can sell it on Story City directly, but you could also scale via the help of crowdfunding, grants, contracts, and festivals. Here are some thoughts on getting started.
What’s the nitty gritty for designing for not only interactive narrative, but Story City specifically? In this video we touch on a little of both – what are the technical considerations you have to make when location becomes an integral part of the experience, and how can location break or make the believability of a story (especially fictional adventures or games).
We’ve learnt a LOT of things producing close to 60+ different experiences from puzzle trails, to choose your adventures, to social issues walks, to tours. Here we give you some of our top tips on characterisation, properly building choice into your interactive narrative, what drives a good narrative plot, and how to reduce down your myriad of scenes into a cohesive experience adventurers can do again and again.
Part 5: Helpful Documents
Need help to get started? Never fear, we have story templates that allow you to just plug and play to get you started on your very first story. Find templates for everything from Branching Narratives, to Puzzle Trails, to Fitness Experiences here.