TWO: YOU SELECT THE SALAMANDER
The iron begins to glow incandescently around the Salamander. Fragments melt away and the creature emerges. It leaps onto your shoulder, scurrying from one side to the other, scanning the area, before slipping into your pocket to keep cool.
The Salamander will serve you well, providing bravery and courage – especially when there’s the threat of fire.
Emboldened by your new ally, do you:
THE ROYAL ARMS HOTEL: Step up your pursuit for cargo? The Royal Arms Hotel might be a good place to trade or find information. Cross the road and head further down St Vincent Street, beyond the St Vincent Chambers.
OR
COURTYARD: Prioritise finding the ship pieces? There’s another Ship Merchant nearby that might have goods in their Courtyard. Cross St Vincent Street and head straight up Lipson Street.