LONG = 140⁰ 35’   LAT = -35⁰ 3’

The daylight around the memorial fades and you hear echoes of the past, the crackling of thunder, the pounding of waves…and people screaming.

Your coordinates are wrong; you’ve entered those of the fateful voyage of the ‘SS Admella’, which ran into a Coral Reef at Carpenters Rocks, killing almost 80 people.

If only you had read the memorial inscription and coordinates!

As the sounds of the shipwreck fades, you know that the Ship’s Wheel will remains lodged in the ground, useless to you. But as least you got the Mast!

What to do next:

THE CITY OF ADELAIDE CLIPPER: If you’ve got at least 2 cargo pieces and 2 ship pieces you can head for the City of Adelaide Ship to break the curse upon you and John Smith. The Clipper is only a short distance around the foreshore, keeping the water on your left.


PORT DOCK HOTEL: If you still need items, then head to the Port Dock Hotel. The Hotel is inland along Timpson Street, past the Marine Engineers Institute and left onto Stevedore Place.